CV
Graduated in computer engineering, Antonio MIRALLES is specialized in the installation and management of specific footwear software developed by INESCOP and provides customised training courses for SMEs. He is also expert in the configuration and installation of NC machines and cutting plotters, development of web sites with PHP and ASP and programming of customised computing solutions. He participated in several European R&D projects with regard to the installation, configuration and training of CAD/CAM systems.
ABSTRACT
In previous UITIC Congresses some papers already addressed the technical support that computers can provide to footwear manufacturing operations, from the design stage to the cutting process. Computer technology has spread to currently become a complete tool to support the whole value chain, from the creation of the model to sales. The preparation of the main constituent components (lasts, heels, insoles, soles) the partial outsourcing of specific operations, the distributed production in different geographic areas, the customisation of products for certain users, etc. mainly rely on specific software solutions for the footwear industry, which are closely related to each other. The tools that initially aided the pattern-making, grading and cutting operations, have been developed to provide hyper-realistic, three-dimensional models that significantly reduce and simplify the prototyping process, the selection of models and the placing of finished shoes on the market.The paper will present practical examples of companies that have cut the number of samples per season by two thirds, thanks to the use of realistic models. These tools help to reduce lead times in spite of the fact that companies design their models in Europe and produce them in Asia, work online with their suppliers, who interweave their uppers while they produce the range of lasts, operate with three countries at the same time, or give their clients the opportunity to modify textures and colours via an i-Pad and see the virtual models on their feet through the use of Augmented Reality.
CV
Graduated in computer engineering, Antonio MIRALLES is specialized in the installation and management of specific footwear software developed by INESCOP and provides customised training courses for SMEs. He is also expert in the configuration and installation of NC machines and cutting plotters, development of web sites with PHP and ASP and programming of customised computing solutions. He participated in several European R&D projects with regard to the installation, configuration and training of CAD/CAM systems.
ABSTRACT
In previous UITIC Congresses some papers already addressed the technical support that computers can provide to footwear manufacturing operations, from the design stage to the cutting process. Computer technology has spread to currently become a complete tool to support the whole value chain, from the creation of the model to sales. The preparation of the main constituent components (lasts, heels, insoles, soles) the partial outsourcing of specific operations, the distributed production in different geographic areas, the customisation of products for certain users, etc. mainly rely on specific software solutions for the footwear industry, which are closely related to each other. The tools that initially aided the pattern-making, grading and cutting operations, have been developed to provide hyper-realistic, three-dimensional models that significantly reduce and simplify the prototyping process, the selection of models and the placing of finished shoes on the market.The paper will present practical examples of companies that have cut the number of samples per season by two thirds, thanks to the use of realistic models. These tools help to reduce lead times in spite of the fact that companies design their models in Europe and produce them in Asia, work online with their suppliers, who interweave their uppers while they produce the range of lasts, operate with three countries at the same time, or give their clients the opportunity to modify textures and colours via an i-Pad and see the virtual models on their feet through the use of Augmented Reality.